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Way of the samurai 1 vs 45/26/2023 In addition to the insistence of Lord Shimura, the game also seems to make the samurai playstyle more viable. However, Act 2 certainly seems to advocate a reluctant return to the way of the samurai. It should be stated that the game doesn’t force this playstyle on the player. Instead, barely halfway through the story, Jin’s uncle is freed and insists the Ghost methods be put to rest. The dishonourable methods Jin had employed on his own felt like they would be confronted in the finale. When I first played the game, I expected the rescue of Lord Shimura to be the majority of the game. The game’s second act asks the player to reflect on their methods so far. The Ghost or samurai choice is at its most conflicted in these early hours of the game.ĭesperate times, desperate measures. Jin is given a bow from an ally, and the legendary rewards also provide ranged-combat enhancements. Each new reputation rank unlocks a new tool. I experienced Jin’s shame vicariously when I used assassinations, and I only used it when necessary.Įven so, the game seemed to provide more stealth-beneficial rewards early on. I would argue that direct confrontations are more satisfying, yet they are a calculated risk, especially on lethal difficulty. On the other hand, smaller enemy groups are easily handled with inspiring grace as a samurai. Enemy encampments, for example, have overwhelming numbers that encourage stealth. The Ghost and samurai are both viable, but with their own drawbacks. I found that Act 1 was perhaps the only part of the game that truly necessitated both styles. Even so, Jin encounters various allies of fluctuating moralities, with both styles of gameplay being criticized. It’s clear that attacking from shadows fills Jin with guilt, with it occasionally resulting in shameful flashbacks. While many games would treat these as default mechanics, Ghost of Tsushima acknowledges these techniques hold symbolic weight. The game locks stealth skills such as assassinations behind story moments. This too ends in a humiliating failure, forcing the young lord to reconsider his approach. With his blade once more in hand, Jin mounts a direct rescue attempt of his uncle. He is forced to rely on stealth momentarily, but only due to his missing weapon. This doesn’t entirely shake his resolve, but it was a humbling moment. Following a devastating defeat on the beach, Jin was forced to see honourable samurai fall like they were nothing. The game’s opening act marks the beginning of Jin’s inner conflict. 4) Is There Really A Choice? Act 1 – Beaten and Broken
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